Game-Based Learning of Knowledge Reuse in Engineering Education

DS 94: Proceedings of the Design Society: 22nd International Conference on Engineering Design (ICED19)

Year: 2019
Editor: Wartzack, Sandro; Schleich, Benjamin; Gon
Author: Stenholm, Daniel; Bergsj
Series: ICED
Institution: Chalmers University of Technology
Section: Design Education
DOI number: https://doi.org/10.1017/dsi.2019.55
ISSN: 2220-4342

Abstract

This paper presents an educational game fostering a new experience-based approach to teaching knowledge transfer using a codification strategy alone. The goal is to address and highlight some common issues and challenges that occur during knowledge transfer in product development and that are often difficult for especially students to grasp through exclusively a theoretical teaching approach. The game is introduced to 60 students in the final year of their Master?s curriculum. In parallel, the game has been applied in a similar setting in a comparable higher educational institution, as well as in a product development organization.

?Sometimes you win?other times you lose and learn.?

Keywords: Knowledge management, Collaborative design, Game-based learning, Education, Knowledge transfer

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